February 15, 2016

Sci-Fi Level


Ran into some issues with regard to asymmetrical design. The issue predominantly being vert accuracy and module bloat. To deal with vert accuracy I made the above piece which is the two asymmetrical sides mirrored to bring back symmetry. This is now a "key" to ensure that verts are snapped exactly where they need to be. With regard to bloat... I just went with it. To get the most functionality and interest I have now made three modular sets. Set A is represented by the outermost geo on the "key" and Set B is the innermost geo.I also have Set C which is my initial asymmetrical design. Each set has a series of straight segments, curved segments, and open segments. I also made some larger more complex modules out of some straight and curved pieces so that I wouldn't have to continually rebuild them within the editor.

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