


One pitfall of note was adding the module dimensions to the end of the filename. I thought this would have more impact than it did in terms of easily identifying the correct module to drop in scene. However, I found myself not looking so much at the dimensions when pulling them into the scene. Beyond which, if you really needed to know the size UE4 tells you in the Static Mesh Window. I mentioned this was a pitfall because in my process of getting these into UE4 I found that I needed to change some of the dimensions. In one instance (in my eagerness to get them into UE4) I found that I needed to change the dimensions to ALL of the modules. Because the size was changing the name of the module was no longer accurate which meant I couldn't simply re import and update the mesh. Old modules needed deleted and new ones imported. I would strongly recommend against adding dimensions to the file name.
1 comment:
:)
Post a Comment