
After making some block out textures and applying them to the appropriate geo in Maya, I went ahead and exported as .fbx files and brought them into Unreal. On import I level "import textures" and "import materials" unchecked as I don't need them. I set up all my materials in UE4. That said, because I had the materials applied in Maya, UE4 indexes them so that you can easily apply new materials within UE4. After applying materials to each module I went ahead and blocked out a test level to prove out the module assets. This is representative of a majority of the modules but not all. All-in-all I think I have about 83 modules across 3 tiling sets. That said most of these are not distinctly different just different sizes as a means of both getting the flexibility I need in the small scale and reducing tri count on the large scale.
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